This archive report was first published on 17 July 2021.
On July 17, 2021, AMD announced that it has made the source code for its FidelityFX Super Resolution (FSR) available through MIT's GPUOpen initiative, marking a significant step towards making the technology more accessible to game developers and studios.
FSR is AMD's answer to NVIDIA's Deep Learning Super Sampling (DLSS), which was first launched in early 2019. Since then, NVIDIA has continued to improve and expand DLSS, with two significant updates already released. This has helped boost adoption among developers, and NVIDIA has been actively working to ensure that more studios support the technology.
AMD's FSR, on the other hand, has been available for a short time and is currently used in only a handful of games. Despite multiple announcements, there is still much work to be done to make FSR as widely adopted as DLSS.
By making the source code for FSR open source, AMD aims to encourage studios to use the technology and speed up its adoption. The company has also announced that it is working with several studios to make their games compatible with FSR, including Edge of Eternity, Resident Evil: Village, and Hired Gun.
Other games that are expected to support FSR in the near future include Asterigos, Baldur's Gate 3, Far Cry 6, Farming Simulator 22, Forspoken, Myst, Swordsman Remake, and Vampire the Masquerade: Blood hunt.
Furthermore, AMD has confirmed that FSR will be integrated with two of the main game engines, Unreal Engine 4 and Unity, making it easier for developers to implement the technology.